Growing numbers of veteran video game developers are leaving large studios to work on smaller projects, citing bureaucratic burnout and creative constraints at major publishers. Nate Purkeypile, former lead artist on Bethesda’s “Starfield,” quit in 2021 after facing up to 20 meetings weekly coordinating with a 400-person team across four offices. He has since released “The Axis Unseen,” a horror game he developed solo.
The trend, reported by Bloomberg, coincides with ballooning development costs in the industry. Sony’s “Uncharted 2” cost $20 million in 2009, while 2020’s “The Last of Us: Part 2” exceeded $200 million. “Small studios are not burdened by stockholder expectations,” Renee Gittins, International Game Developers Association board chair, told the publication. They’re “more nimble, [and] able to take greater risks.” Recent indie successes like “Balatro” and “Animal Well,” created by solo developers, have also demonstrated the commercial viability of smaller productions.
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